1. Ways to flip a book
Through a simple visualisation of ways a physical book can be flipped, ideas of tangibility and materiality is highlighted. A physical object can be used or interpreted by the user in many different ways and motions; unlike their digital counterparts which offer much more limited range of physical interactions.
2. Types of flips
A library of existing online flip book generators, where a PDF is converted into the format of a physical book. These online flipbook makers mimic tangible books in ways such as: page flipping movement, flipping sounds, highlights and shadows, and sensitivity in how the pages can be flipped and digitally interacted with. Although these websites all serve the same purpose – replicating the qualities of a physical book into the digital space – each are executed in slightly varying ways.
3. Word Associations
A short survey was conducted with the students in the Year 3 BADC studio, where students were asked about words associated with paper and digital. The answers were then categorised into four categories: attributes, uses and applications, related words and actions.
4. Sounds of a book
Based on the analysis of online flipbooks, it is found that any movement, quick, slow or in any direction, will generate the same exact sound on those platforms. This repetitive auditory element creates a distinct contrast to a real book flipping, where a range of different sounds are created based on the corresponding movement. This collection of sounds created by a physical book serves as a stark reminder of how different the reading experience is, due to the mediums.
One Action vs. Four Books
Back and forth
Close
Flat flip
Full flick
Wave
5. Reading in the library
In three different libraries around Singapore – Orchard, Bishan and Toa Payoh – the ways people read are captured, analysed and categorised. At a place meant for reading, most people were in fact, not doing so, and instead, browsing or studying using their digital devices.
"Reading"
Greedy
Leaning
Standing
One Hand
Two Hands
Strange
Together
6. Mockup library
Mockups have become a common practice in the design industry nowadays, where personal designs are placed onto an object digitally. This allows the user to showcase their designs in a real world setting, without the need to print, stage and photograph their objects. In addition to this, paper textures have also become more popular, placed on top of digital designs as a way to infuse a sense of false materiality.